![]() ![]() If Bin64\rfactor2 dedicated.exe is found then your download is complete. Step 4: Once the install script has finished click the "Detect Bin64\rfactor2 dedicated.exe" button. This will prevent automatic updates of rFactor 2 by JRSM. It is important that SteamGuard is NOT set to use the mobile authenticator app or you will be asked for a code every time the script runs. You may need to enter a Steam Guard code during the process. Step 3: Click the "Install" button and allow rFactor 2 to install. Step 2: Click the "Add Steam Credentials to Scripts" button and edit the three workshop files to include the Steam credentials for an account that owns rFactor 2. Step 1: Click the "Copy Installation Scripts" button Follow the four step installation process:.If you choose to use an existing installation or use the Steam Client (rather than the steam command line tool we use) then support may be limited. Note: We recommend you use our installation scripts. You must link JRSM to an rFactor 2 dedi installation. IMPORTANT: Do NOT try to link JRSM to an existing rFactor 2 game installation. NTFS file system on the drive used to store rFactor 2.A server with JustRace Server Manager (JRSM) Installed.Recommended at least 150Gb, rFactor2 workshop content will take up significant storage If you are not experianced with computers you may find it difficult. JustRace makes it easier but it is still not 100% straight forward. ![]() Please be aware that rFactor2 dedicated server is the most complex and difficult to get running. Time consuming, medium to hard difficulty. In some spots it feels like almost rattling using some cars for me, that's why i didn't want it to make the track rougher, but if you think it needs more bumpiness, i'll surely think about it.¶ Configuring RF2 with JRSM ¶ Difficulty / Time Taken In my setup, i think i feel it bumpy enough, i didn't want to make it bumpier because i didn't want it to feel too rough on the wheel, like in a bad sense, rattling and stuff you know. Now, about the bumpiness of the track itself, of course i tried to make it in a way you can feel the track in the wheel, and not feel like a boat. There are some places where i think i will probably have do something about the terrain, like between ex-muhle and bergwerk, but i think this will be a number of places that will need that kind of work, and not the entire track. So i say let's wait a bit more, and see what happens when it's finished. I think the rough look of a terrain can be greatly influenced by the textures and stuff that has on it. I'm confident though, that when the grass and bushes are placed, it will look very different, and will hide this "softness" the surrounding terrain has at this moment. I'm placing big vegetation on the sudschleife in this moment. There's still going to be some time until this process is done, as i haven't yet started it. Before doing some big modifications regarding these things, i want to see how's going to look when the small vegetation process is done. The hedges in some parts of the track (the real track) were well defined and in other parts were just a big mess, this is correct too. The amount of trees alone have a big impact in performance, but i'm planning on optimize that in some way. I didn't want to apply a mesh smooth (that multiplies vertex amount) on the whole terrain because it is a very big track, and FPS factor worries me. The terrain was indeed rougher, i mean if you compare any mod usually the real surrounding terrain is a lot rougher, but maybe in this case is a bit more "soft" because i'm basically using the same amount of vertex the original model had. I can comment a few things on that for sure, as it's not something i have never thought about. Now to the point, you are certainly right, i agree with most of what you say. I want this feedback, is part of the reason i released the track before having it completed. That means to listen carefully everybody's thoughts on it. Don't worry, i take everything as a constructive criticism, i want this to be a great track, not just another plain conversion.
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